Merge commit '1dd2f4645226bd269f2407d5ed431acc3f66e7a6' as 'Sources/ASIO'

This commit is contained in:
Sergey Abramchuk
2020-02-24 14:37:39 +03:00
1068 changed files with 338220 additions and 0 deletions
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.deps
.dirstamp
*.o
*.obj
*.exe
client
server
*.ilk
*.manifest
*.pdb
*.tds
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//
// client.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <asio.hpp>
#include <boost/lambda/lambda.hpp>
#include <boost/lambda/bind.hpp>
#include <boost/lambda/if.hpp>
#include <boost/shared_ptr.hpp>
#include <algorithm>
#include <cstdlib>
#include <exception>
#include <iostream>
#include <string>
#include "protocol.hpp"
using namespace boost;
using asio::ip::tcp;
using asio::ip::udp;
int main(int argc, char* argv[])
{
try
{
if (argc != 3)
{
std::cerr << "Usage: client <host> <port>\n";
return 1;
}
using namespace std; // For atoi.
std::string host_name = argv[1];
std::string port = argv[2];
asio::io_context io_context;
// Determine the location of the server.
tcp::resolver resolver(io_context);
tcp::endpoint remote_endpoint = *resolver.resolve(host_name, port).begin();
// Establish the control connection to the server.
tcp::socket control_socket(io_context);
control_socket.connect(remote_endpoint);
// Create a datagram socket to receive data from the server.
boost::shared_ptr<udp::socket> data_socket(
new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
// Determine what port we will receive data on.
udp::endpoint data_endpoint = data_socket->local_endpoint();
// Ask the server to start sending us data.
control_request start = control_request::start(data_endpoint.port());
asio::write(control_socket, start.to_buffers());
unsigned long last_frame_number = 0;
for (;;)
{
// Receive 50 messages on the current data socket.
for (int i = 0; i < 50; ++i)
{
// Receive a frame from the server.
frame f;
data_socket->receive(f.to_buffers(), 0);
if (f.number() > last_frame_number)
{
last_frame_number = f.number();
std::cout << "\n" << f.payload();
}
}
// Time to switch to a new socket. To ensure seamless handover we will
// continue to receive packets using the old socket until data arrives on
// the new one.
std::cout << " Starting renegotiation";
// Create the new data socket.
boost::shared_ptr<udp::socket> new_data_socket(
new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
// Determine the new port we will use to receive data.
udp::endpoint new_data_endpoint = new_data_socket->local_endpoint();
// Ask the server to switch over to the new port.
control_request change = control_request::change(
data_endpoint.port(), new_data_endpoint.port());
asio::error_code control_result;
asio::async_write(control_socket, change.to_buffers(),
(
lambda::var(control_result) = lambda::_1
));
// Try to receive a frame from the server on the new data socket. If we
// successfully receive a frame on this new data socket we can consider
// the renegotation complete. In that case we will close the old data
// socket, which will cause any outstanding receive operation on it to be
// cancelled.
frame f1;
asio::error_code new_data_socket_result;
new_data_socket->async_receive(f1.to_buffers(),
(
// Note: lambda::_1 is the first argument to the callback handler,
// which in this case is the error code for the operation.
lambda::var(new_data_socket_result) = lambda::_1,
lambda::if_(!lambda::_1)
[
// We have successfully received a frame on the new data socket,
// so we can close the old data socket. This will cancel any
// outstanding receive operation on the old data socket.
lambda::var(data_socket) = boost::shared_ptr<udp::socket>()
]
));
// This loop will continue until we have successfully completed the
// renegotiation (i.e. received a frame on the new data socket), or some
// unrecoverable error occurs.
bool done = false;
while (!done)
{
// Even though we're performing a renegotation, we want to continue
// receiving data as smoothly as possible. Therefore we will continue to
// try to receive a frame from the server on the old data socket. If we
// receive a frame on this socket we will interrupt the io_context,
// print the frame, and resume waiting for the other operations to
// complete.
frame f2;
done = true; // Let's be optimistic.
if (data_socket) // Might have been closed by new_data_socket's handler.
{
data_socket->async_receive(f2.to_buffers(), 0,
(
lambda::if_(!lambda::_1)
[
// We have successfully received a frame on the old data
// socket. Stop the io_context so that we can print it.
lambda::bind(&asio::io_context::stop, &io_context),
lambda::var(done) = false
]
));
}
// Run the operations in parallel. This will block until all operations
// have finished, or until the io_context is interrupted. (No threads!)
io_context.restart();
io_context.run();
// If the io_context.run() was interrupted then we have received a frame
// on the old data socket. We need to keep waiting for the renegotation
// operations to complete.
if (!done)
{
if (f2.number() > last_frame_number)
{
last_frame_number = f2.number();
std::cout << "\n" << f2.payload();
}
}
}
// Since the loop has finished, we have either successfully completed
// the renegotation, or an error has occurred. First we'll check for
// errors.
if (control_result)
throw asio::system_error(control_result);
if (new_data_socket_result)
throw asio::system_error(new_data_socket_result);
// If we get here it means we have successfully started receiving data on
// the new data socket. This new data socket will be used from now on
// (until the next time we renegotiate).
std::cout << " Renegotiation complete";
data_socket = new_data_socket;
data_endpoint = new_data_endpoint;
if (f1.number() > last_frame_number)
{
last_frame_number = f1.number();
std::cout << "\n" << f1.payload();
}
}
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
}
return 0;
}
@@ -0,0 +1,156 @@
//
// protocol.hpp
// ~~~~~~~~~~~~
//
// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef PORTHOPPER_PROTOCOL_HPP
#define PORTHOPPER_PROTOCOL_HPP
#include <boost/array.hpp>
#include <asio.hpp>
#include <cstring>
#include <iomanip>
#include <string>
#include <strstream>
// This request is sent by the client to the server over a TCP connection.
// The client uses it to perform three functions:
// - To request that data start being sent to a given port.
// - To request that data is no longer sent to a given port.
// - To change the target port to another.
class control_request
{
public:
// Construct an empty request. Used when receiving.
control_request()
{
}
// Create a request to start sending data to a given port.
static const control_request start(unsigned short port)
{
return control_request(0, port);
}
// Create a request to stop sending data to a given port.
static const control_request stop(unsigned short port)
{
return control_request(port, 0);
}
// Create a request to change the port that data is sent to.
static const control_request change(
unsigned short old_port, unsigned short new_port)
{
return control_request(old_port, new_port);
}
// Get the old port. Returns 0 for start requests.
unsigned short old_port() const
{
std::istrstream is(data_, encoded_port_size);
unsigned short port = 0;
is >> std::setw(encoded_port_size) >> std::hex >> port;
return port;
}
// Get the new port. Returns 0 for stop requests.
unsigned short new_port() const
{
std::istrstream is(data_ + encoded_port_size, encoded_port_size);
unsigned short port = 0;
is >> std::setw(encoded_port_size) >> std::hex >> port;
return port;
}
// Obtain buffers for reading from or writing to a socket.
boost::array<asio::mutable_buffer, 1> to_buffers()
{
boost::array<asio::mutable_buffer, 1> buffers
= { { asio::buffer(data_) } };
return buffers;
}
private:
// Construct with specified old and new ports.
control_request(unsigned short old_port_number,
unsigned short new_port_number)
{
std::ostrstream os(data_, control_request_size);
os << std::setw(encoded_port_size) << std::hex << old_port_number;
os << std::setw(encoded_port_size) << std::hex << new_port_number;
}
// The length in bytes of a control_request and its components.
enum
{
encoded_port_size = 4, // 16-bit port in hex.
control_request_size = encoded_port_size * 2
};
// The encoded request data.
char data_[control_request_size];
};
// This frame is sent from the server to subscribed clients over UDP.
class frame
{
public:
// The maximum allowable length of the payload.
enum { payload_size = 32 };
// Construct an empty frame. Used when receiving.
frame()
{
}
// Construct a frame with specified frame number and payload.
frame(unsigned long frame_number, const std::string& payload_data)
{
std::ostrstream os(data_, frame_size);
os << std::setw(encoded_number_size) << std::hex << frame_number;
os << std::setw(payload_size)
<< std::setfill(' ') << payload_data.substr(0, payload_size);
}
// Get the frame number.
unsigned long number() const
{
std::istrstream is(data_, encoded_number_size);
unsigned long frame_number = 0;
is >> std::setw(encoded_number_size) >> std::hex >> frame_number;
return frame_number;
}
// Get the payload data.
const std::string payload() const
{
return std::string(data_ + encoded_number_size, payload_size);
}
// Obtain buffers for reading from or writing to a socket.
boost::array<asio::mutable_buffer, 1> to_buffers()
{
boost::array<asio::mutable_buffer, 1> buffers
= { { asio::buffer(data_) } };
return buffers;
}
private:
// The length in bytes of a frame and its components.
enum
{
encoded_number_size = 8, // Frame number in hex.
frame_size = encoded_number_size + payload_size
};
// The encoded frame data.
char data_[frame_size];
};
#endif // PORTHOPPER_PROTOCOL_HPP
@@ -0,0 +1,187 @@
//
// server.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <asio.hpp>
#include <boost/bind.hpp>
#include <boost/shared_ptr.hpp>
#include <cmath>
#include <cstdlib>
#include <exception>
#include <iostream>
#include <set>
#include "protocol.hpp"
using asio::ip::tcp;
using asio::ip::udp;
typedef boost::shared_ptr<tcp::socket> tcp_socket_ptr;
typedef boost::shared_ptr<asio::steady_timer> timer_ptr;
typedef boost::shared_ptr<control_request> control_request_ptr;
class server
{
public:
// Construct the server to wait for incoming control connections.
server(asio::io_context& io_context, unsigned short port)
: acceptor_(io_context, tcp::endpoint(tcp::v4(), port)),
timer_(io_context),
udp_socket_(io_context, udp::endpoint(udp::v4(), 0)),
next_frame_number_(1)
{
// Start waiting for a new control connection.
tcp_socket_ptr new_socket(new tcp::socket(acceptor_.get_executor()));
acceptor_.async_accept(*new_socket,
boost::bind(&server::handle_accept, this,
asio::placeholders::error, new_socket));
// Start the timer used to generate outgoing frames.
timer_.expires_after(asio::chrono::milliseconds(100));
timer_.async_wait(boost::bind(&server::handle_timer, this));
}
// Handle a new control connection.
void handle_accept(const asio::error_code& ec, tcp_socket_ptr socket)
{
if (!ec)
{
// Start receiving control requests on the connection.
control_request_ptr request(new control_request);
asio::async_read(*socket, request->to_buffers(),
boost::bind(&server::handle_control_request, this,
asio::placeholders::error, socket, request));
}
// Start waiting for a new control connection.
tcp_socket_ptr new_socket(new tcp::socket(acceptor_.get_executor()));
acceptor_.async_accept(*new_socket,
boost::bind(&server::handle_accept, this,
asio::placeholders::error, new_socket));
}
// Handle a new control request.
void handle_control_request(const asio::error_code& ec,
tcp_socket_ptr socket, control_request_ptr request)
{
if (!ec)
{
// Delay handling of the control request to simulate network latency.
timer_ptr delay_timer(
new asio::steady_timer(acceptor_.get_executor()));
delay_timer->expires_after(asio::chrono::seconds(2));
delay_timer->async_wait(
boost::bind(&server::handle_control_request_timer, this,
socket, request, delay_timer));
}
}
void handle_control_request_timer(tcp_socket_ptr socket,
control_request_ptr request, timer_ptr /*delay_timer*/)
{
// Determine what address this client is connected from, since
// subscriptions must be stored on the server as a complete endpoint, not
// just a port. We use the non-throwing overload of remote_endpoint() since
// it may fail if the socket is no longer connected.
asio::error_code ec;
tcp::endpoint remote_endpoint = socket->remote_endpoint(ec);
if (!ec)
{
// Remove old port subscription, if any.
if (unsigned short old_port = request->old_port())
{
udp::endpoint old_endpoint(remote_endpoint.address(), old_port);
subscribers_.erase(old_endpoint);
std::cout << "Removing subscription " << old_endpoint << std::endl;
}
// Add new port subscription, if any.
if (unsigned short new_port = request->new_port())
{
udp::endpoint new_endpoint(remote_endpoint.address(), new_port);
subscribers_.insert(new_endpoint);
std::cout << "Adding subscription " << new_endpoint << std::endl;
}
}
// Wait for next control request on this connection.
asio::async_read(*socket, request->to_buffers(),
boost::bind(&server::handle_control_request, this,
asio::placeholders::error, socket, request));
}
// Every time the timer fires we will generate a new frame and send it to all
// subscribers.
void handle_timer()
{
// Generate payload.
double x = next_frame_number_ * 0.2;
double y = std::sin(x);
int char_index = static_cast<int>((y + 1.0) * (frame::payload_size / 2));
std::string payload;
for (int i = 0; i < frame::payload_size; ++i)
payload += (i == char_index ? '*' : '.');
// Create the frame to be sent to all subscribers.
frame f(next_frame_number_++, payload);
// Send frame to all subscribers. We can use synchronous calls here since
// UDP send operations typically do not block.
std::set<udp::endpoint>::iterator j;
for (j = subscribers_.begin(); j != subscribers_.end(); ++j)
{
asio::error_code ec;
udp_socket_.send_to(f.to_buffers(), *j, 0, ec);
}
// Wait for next timeout.
timer_.expires_after(asio::chrono::milliseconds(100));
timer_.async_wait(boost::bind(&server::handle_timer, this));
}
private:
// The acceptor used to accept incoming control connections.
tcp::acceptor acceptor_;
// The timer used for generating data.
asio::steady_timer timer_;
// The socket used to send data to subscribers.
udp::socket udp_socket_;
// The next frame number.
unsigned long next_frame_number_;
// The set of endpoints that are subscribed.
std::set<udp::endpoint> subscribers_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: server <port>\n";
return 1;
}
asio::io_context io_context;
using namespace std; // For atoi.
server s(io_context, atoi(argv[1]));
io_context.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
}
return 0;
}