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Merge commit '1dd2f4645226bd269f2407d5ed431acc3f66e7a6' as 'Sources/ASIO'
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//
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// client.cpp
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// ~~~~~~~~~~
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//
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// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <asio.hpp>
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#include <boost/lambda/lambda.hpp>
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#include <boost/lambda/bind.hpp>
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#include <boost/lambda/if.hpp>
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#include <boost/shared_ptr.hpp>
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#include <algorithm>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <string>
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#include "protocol.hpp"
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using namespace boost;
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using asio::ip::tcp;
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using asio::ip::udp;
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int main(int argc, char* argv[])
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{
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try
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{
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if (argc != 3)
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{
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std::cerr << "Usage: client <host> <port>\n";
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return 1;
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}
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using namespace std; // For atoi.
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std::string host_name = argv[1];
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std::string port = argv[2];
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asio::io_context io_context;
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// Determine the location of the server.
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tcp::resolver resolver(io_context);
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tcp::endpoint remote_endpoint = *resolver.resolve(host_name, port).begin();
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// Establish the control connection to the server.
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tcp::socket control_socket(io_context);
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control_socket.connect(remote_endpoint);
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// Create a datagram socket to receive data from the server.
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boost::shared_ptr<udp::socket> data_socket(
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new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
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// Determine what port we will receive data on.
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udp::endpoint data_endpoint = data_socket->local_endpoint();
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// Ask the server to start sending us data.
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control_request start = control_request::start(data_endpoint.port());
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asio::write(control_socket, start.to_buffers());
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unsigned long last_frame_number = 0;
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for (;;)
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{
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// Receive 50 messages on the current data socket.
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for (int i = 0; i < 50; ++i)
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{
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// Receive a frame from the server.
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frame f;
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data_socket->receive(f.to_buffers(), 0);
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if (f.number() > last_frame_number)
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{
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last_frame_number = f.number();
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std::cout << "\n" << f.payload();
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}
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}
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// Time to switch to a new socket. To ensure seamless handover we will
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// continue to receive packets using the old socket until data arrives on
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// the new one.
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std::cout << " Starting renegotiation";
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// Create the new data socket.
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boost::shared_ptr<udp::socket> new_data_socket(
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new udp::socket(io_context, udp::endpoint(udp::v4(), 0)));
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// Determine the new port we will use to receive data.
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udp::endpoint new_data_endpoint = new_data_socket->local_endpoint();
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// Ask the server to switch over to the new port.
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control_request change = control_request::change(
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data_endpoint.port(), new_data_endpoint.port());
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asio::error_code control_result;
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asio::async_write(control_socket, change.to_buffers(),
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(
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lambda::var(control_result) = lambda::_1
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));
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// Try to receive a frame from the server on the new data socket. If we
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// successfully receive a frame on this new data socket we can consider
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// the renegotation complete. In that case we will close the old data
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// socket, which will cause any outstanding receive operation on it to be
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// cancelled.
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frame f1;
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asio::error_code new_data_socket_result;
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new_data_socket->async_receive(f1.to_buffers(),
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(
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// Note: lambda::_1 is the first argument to the callback handler,
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// which in this case is the error code for the operation.
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lambda::var(new_data_socket_result) = lambda::_1,
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lambda::if_(!lambda::_1)
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[
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// We have successfully received a frame on the new data socket,
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// so we can close the old data socket. This will cancel any
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// outstanding receive operation on the old data socket.
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lambda::var(data_socket) = boost::shared_ptr<udp::socket>()
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]
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));
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// This loop will continue until we have successfully completed the
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// renegotiation (i.e. received a frame on the new data socket), or some
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// unrecoverable error occurs.
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bool done = false;
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while (!done)
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{
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// Even though we're performing a renegotation, we want to continue
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// receiving data as smoothly as possible. Therefore we will continue to
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// try to receive a frame from the server on the old data socket. If we
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// receive a frame on this socket we will interrupt the io_context,
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// print the frame, and resume waiting for the other operations to
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// complete.
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frame f2;
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done = true; // Let's be optimistic.
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if (data_socket) // Might have been closed by new_data_socket's handler.
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{
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data_socket->async_receive(f2.to_buffers(), 0,
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(
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lambda::if_(!lambda::_1)
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[
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// We have successfully received a frame on the old data
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// socket. Stop the io_context so that we can print it.
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lambda::bind(&asio::io_context::stop, &io_context),
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lambda::var(done) = false
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]
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));
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}
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// Run the operations in parallel. This will block until all operations
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// have finished, or until the io_context is interrupted. (No threads!)
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io_context.restart();
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io_context.run();
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// If the io_context.run() was interrupted then we have received a frame
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// on the old data socket. We need to keep waiting for the renegotation
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// operations to complete.
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if (!done)
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{
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if (f2.number() > last_frame_number)
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{
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last_frame_number = f2.number();
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std::cout << "\n" << f2.payload();
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}
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}
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}
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// Since the loop has finished, we have either successfully completed
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// the renegotation, or an error has occurred. First we'll check for
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// errors.
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if (control_result)
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throw asio::system_error(control_result);
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if (new_data_socket_result)
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throw asio::system_error(new_data_socket_result);
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// If we get here it means we have successfully started receiving data on
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// the new data socket. This new data socket will be used from now on
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// (until the next time we renegotiate).
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std::cout << " Renegotiation complete";
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data_socket = new_data_socket;
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data_endpoint = new_data_endpoint;
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if (f1.number() > last_frame_number)
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{
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last_frame_number = f1.number();
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std::cout << "\n" << f1.payload();
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}
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}
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}
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catch (std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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}
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return 0;
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}
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