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refactor!: do not copy JS lib to platform project (#1269)
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/*
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Licensed to the Apache Software Foundation (ASF) under one
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or more contributor license agreements. See the NOTICE file
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distributed with this work for additional information
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regarding copyright ownership. The ASF licenses this file
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to you under the Apache License, Version 2.0 (the
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"License"); you may not use this file except in compliance
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with the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the License for the
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specific language governing permissions and limitations
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under the License.
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*/
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const execa = require('execa');
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const fs = require('fs-extra');
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var android_versions = require('android-versions');
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var path = require('path');
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var Adb = require('./Adb');
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var events = require('cordova-common').events;
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var CordovaError = require('cordova-common').CordovaError;
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var android_sdk = require('./android_sdk');
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var which = require('which');
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// constants
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const ONE_SECOND = 1000; // in milliseconds
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const CHECK_BOOTED_INTERVAL = 3 * ONE_SECOND; // in milliseconds
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function forgivingWhichSync (cmd) {
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const whichResult = which.sync(cmd, { nothrow: true });
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// On null, returns empty string to maintain backwards compatibility
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// realpathSync follows symlinks
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return whichResult === null ? '' : fs.realpathSync(whichResult);
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}
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module.exports.list_images_using_avdmanager = function () {
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return execa('avdmanager', ['list', 'avd']).then(({ stdout: output }) => {
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var response = output.split('\n');
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var emulator_list = [];
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for (var i = 1; i < response.length; i++) {
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// To return more detailed information use img_obj
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var img_obj = {};
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if (response[i].match(/Name:\s/)) {
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img_obj.name = response[i].split('Name: ')[1].replace('\r', '');
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if (response[i + 1].match(/Device:\s/)) {
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i++;
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img_obj.device = response[i].split('Device: ')[1].replace('\r', '');
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}
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if (response[i + 1].match(/Path:\s/)) {
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i++;
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img_obj.path = response[i].split('Path: ')[1].replace('\r', '');
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}
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if (response[i + 1].match(/Target:\s/)) {
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i++;
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if (response[i + 1].match(/ABI:\s/)) {
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img_obj.abi = response[i + 1].split('ABI: ')[1].replace('\r', '');
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}
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// This next conditional just aims to match the old output of `android list avd`
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// We do so so that we don't have to change the logic when parsing for the
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// best emulator target to spawn (see below in `best_image`)
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// This allows us to transitionally support both `android` and `avdmanager` binaries,
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// depending on what SDK version the user has
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if (response[i + 1].match(/Based\son:\s/)) {
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img_obj.target = response[i + 1].split('Based on:')[1];
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if (img_obj.target.match(/Tag\/ABI:\s/)) {
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img_obj.target = img_obj.target.split('Tag/ABI:')[0].replace('\r', '').trim();
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if (img_obj.target.indexOf('(') > -1) {
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img_obj.target = img_obj.target.substr(0, img_obj.target.indexOf('(') - 1).trim();
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}
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}
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var version_string = img_obj.target.replace(/Android\s+/, '');
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var api_level = android_sdk.version_string_to_api_level[version_string];
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if (api_level) {
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img_obj.target += ' (API level ' + api_level + ')';
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}
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}
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}
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if (response[i + 1].match(/Skin:\s/)) {
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i++;
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img_obj.skin = response[i].split('Skin: ')[1].replace('\r', '');
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}
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emulator_list.push(img_obj);
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}
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/* To just return a list of names use this
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if (response[i].match(/Name:\s/)) {
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emulator_list.push(response[i].split('Name: ')[1].replace('\r', '');
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} */
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}
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return emulator_list;
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});
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};
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/**
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* Returns a Promise for a list of emulator images in the form of objects
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* {
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name : <emulator_name>,
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device : <device>,
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path : <path_to_emulator_image>,
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target : <api_target>,
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abi : <cpu>,
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skin : <skin>
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}
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*/
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module.exports.list_images = function () {
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return Promise.resolve().then(function () {
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if (forgivingWhichSync('avdmanager')) {
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return module.exports.list_images_using_avdmanager();
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} else {
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return Promise.reject(new CordovaError('Could not find `avdmanager` on your $PATH! Are you sure the Android SDK is installed and available?'));
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}
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}).then(function (avds) {
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// In case we're missing the Android OS version string from the target description, add it.
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return avds.map(function (avd) {
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if (avd.target && avd.target.indexOf('Android API') > -1 && avd.target.indexOf('API level') < 0) {
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var api_level = avd.target.match(/\d+/);
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if (api_level) {
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var level = android_versions.get(api_level);
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if (level) {
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avd.target = 'Android ' + level.semver + ' (API level ' + api_level + ')';
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}
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}
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}
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return avd;
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});
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});
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};
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/**
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* Returns the best image (if any) for given target.
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*
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* @param {Number} project_target Android targetSDK API level
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* @return {{name: string} | undefined} the closest avd to the given target
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* or undefined if no avds exist.
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*/
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module.exports.best_image = function (project_target) {
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return this.list_images().then(function (images) {
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// Just return undefined if there is no images
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if (images.length === 0) return;
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var closest = 9999;
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var best = images[0];
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for (var i in images) {
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var target = images[i].target;
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if (target && target.indexOf('API level') > -1) {
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var num = parseInt(target.split('(API level ')[1].replace(')', ''));
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if (num === project_target) {
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return images[i];
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} else if (project_target - num < closest && project_target > num) {
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closest = project_target - num;
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best = images[i];
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}
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}
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}
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return best;
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});
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};
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exports.list_started = async () => {
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return (await Adb.devices())
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.filter(id => id.startsWith('emulator-'));
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};
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/*
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* Gets unused port for android emulator, between 5554 and 5584
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* Returns a promise.
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*/
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module.exports.get_available_port = function () {
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var self = this;
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return self.list_started().then(function (emulators) {
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for (var p = 5584; p >= 5554; p -= 2) {
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if (emulators.indexOf('emulator-' + p) === -1) {
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events.emit('verbose', 'Found available port: ' + p);
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return p;
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}
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}
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throw new CordovaError('Could not find an available avd port');
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});
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};
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/*
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* Starts an emulator with the given ID,
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* and returns the started ID of that emulator.
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* If no boot timeout is given or the value is negative it will wait forever for
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* the emulator to boot
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*
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* Returns a promise.
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*/
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module.exports.start = function (emulatorId, boot_timeout) {
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var self = this;
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return Promise.resolve().then(function () {
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if (!emulatorId) {
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throw new CordovaError('No emulator ID given');
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}
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return self.get_available_port().then(function (port) {
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// Figure out the directory the emulator binary runs in, and set the cwd to that directory.
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// Workaround for https://code.google.com/p/android/issues/detail?id=235461
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var emulator_dir = path.dirname(which.sync('emulator'));
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var args = ['-avd', emulatorId, '-port', port];
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// Don't wait for it to finish, since the emulator will probably keep running for a long time.
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execa('emulator', args, { stdio: 'inherit', detached: true, cwd: emulator_dir })
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.unref();
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// wait for emulator to start
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events.emit('log', 'Waiting for emulator to start...');
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return self.wait_for_emulator(port);
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});
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}).then(function (emulatorId) {
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if (!emulatorId) { return Promise.reject(new CordovaError('Failed to start emulator')); }
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// wait for emulator to boot up
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process.stdout.write('Waiting for emulator to boot (this may take a while)...');
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return self.wait_for_boot(emulatorId, boot_timeout).then(function (success) {
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if (success) {
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events.emit('log', 'BOOT COMPLETE');
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// unlock screen
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return Adb.shell(emulatorId, 'input keyevent 82').then(function () {
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// return the new emulator id for the started emulators
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return emulatorId;
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});
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} else {
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// We timed out waiting for the boot to happen
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return null;
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}
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});
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});
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};
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/*
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* Waits for an emulator to boot on a given port.
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* Returns this emulator's ID in a promise.
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*/
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module.exports.wait_for_emulator = function (port) {
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var self = this;
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return Promise.resolve().then(function () {
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var emulator_id = 'emulator-' + port;
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return Adb.shell(emulator_id, 'getprop dev.bootcomplete').then(function (output) {
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if (output.indexOf('1') >= 0) {
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return emulator_id;
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}
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return self.wait_for_emulator(port);
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}, function (error) {
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if ((error && error.message &&
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(error.message.indexOf('not found') > -1)) ||
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(error.message.indexOf('device offline') > -1) ||
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(error.message.indexOf('device still connecting') > -1) ||
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(error.message.indexOf('device still authorizing') > -1)) {
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// emulator not yet started, continue waiting
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return self.wait_for_emulator(port);
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} else {
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// something unexpected has happened
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throw error;
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}
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});
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});
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};
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/*
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* Waits for the core android process of the emulator to start. Returns a
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* promise that resolves to a boolean indicating success. Not specifying a
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* time_remaining or passing a negative value will cause it to wait forever
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*/
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module.exports.wait_for_boot = function (emulator_id, time_remaining) {
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var self = this;
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return Adb.shell(emulator_id, 'getprop sys.boot_completed').then(function (output) {
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if (output.match(/1/)) {
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return true;
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} else if (time_remaining === 0) {
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return false;
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} else {
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process.stdout.write('.');
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return new Promise(resolve => {
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const delay = time_remaining < CHECK_BOOTED_INTERVAL ? time_remaining : CHECK_BOOTED_INTERVAL;
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setTimeout(() => {
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const updated_time = time_remaining >= 0 ? Math.max(time_remaining - CHECK_BOOTED_INTERVAL, 0) : time_remaining;
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resolve(self.wait_for_boot(emulator_id, updated_time));
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}, delay);
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});
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}
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});
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};
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