Features/webp support for splashscreen (#1113)

* - linting
- platform independent paths in testing
- addes some unittest
- remove duplication + add comments
- delete webp's if png's added, delete png's if webp' added.
- Update bin/templates/cordova/lib/prepare.js Co-authored-by: エリス <erisu@users.noreply.github.com>
- fix https://github.com/apache/cordova-plugin-splashscreen/issues/257 webp support for android

* revert changes

* refactor: use source extension for target in getImageResourcePath

* fix(prepare): include more extensions in initial splash-screen resource map

* tests(prepare): quick-fix for tests

* backward slashes must be changed to forward slashes for fast-glob package.

Co-authored-by: Raphael von der Grün <raphinesse@gmail.com>
This commit is contained in:
Pieter Van Poyer
2020-12-16 22:21:35 +01:00
committed by GitHub
parent 55feadff05
commit 7428bd3a7f
2 changed files with 170 additions and 11 deletions
+33 -11
View File
@@ -302,11 +302,12 @@ function default_versionCode (version) {
}
function getImageResourcePath (resourcesDir, type, density, name, sourceName) {
if (/\.9\.png$/.test(sourceName)) {
name = name.replace(/\.png$/, '.9.png');
}
var resourcePath = path.join(resourcesDir, (density ? type + '-' + density : type), name);
return resourcePath;
// Use same extension as source with special case for 9-Patch files
const ext = sourceName.endsWith('.9.png')
? '.9.png' : path.extname(sourceName).toLowerCase();
const subDir = density ? `${type}-${density}` : type;
return path.join(resourcesDir, subDir, name + ext);
}
function getAdaptiveImageResourcePath (resourcesDir, type, density, name, sourceName) {
@@ -317,6 +318,15 @@ function getAdaptiveImageResourcePath (resourcesDir, type, density, name, source
return resourcePath;
}
function makeSplashCleanupMap (projectRoot, resourcesDir) {
// Build an initial resource map that deletes all existing splash screens
const existingSplashPaths = glob.sync(
`${resourcesDir.replace(/\\/g, '/')}/drawable-*/screen.{png,9.png,webp,jpg,jpeg}`,
{ cwd: projectRoot }
);
return makeCleanResourceMap(existingSplashPaths);
}
function updateSplashes (cordovaProject, platformResourcesDir) {
var resources = cordovaProject.projectConfig.getSplashScreens('android');
@@ -326,7 +336,8 @@ function updateSplashes (cordovaProject, platformResourcesDir) {
return;
}
var resourceMap = mapImageResources(cordovaProject.root, platformResourcesDir, 'drawable', 'screen.png');
// Build an initial resource map that deletes all existing splash screens
const resourceMap = makeSplashCleanupMap(cordovaProject.root, platformResourcesDir);
var hadMdpi = false;
resources.forEach(function (resource) {
@@ -337,14 +348,14 @@ function updateSplashes (cordovaProject, platformResourcesDir) {
hadMdpi = true;
}
var targetPath = getImageResourcePath(
platformResourcesDir, 'drawable', resource.density, 'screen.png', path.basename(resource.src));
platformResourcesDir, 'drawable', resource.density, 'screen', path.basename(resource.src));
resourceMap[targetPath] = resource.src;
});
// There's no "default" drawable, so assume default == mdpi.
if (!hadMdpi && resources.defaultResource) {
var targetPath = getImageResourcePath(
platformResourcesDir, 'drawable', 'mdpi', 'screen.png', path.basename(resources.defaultResource.src));
platformResourcesDir, 'drawable', 'mdpi', 'screen', path.basename(resources.defaultResource.src));
resourceMap[targetPath] = resources.defaultResource.src;
}
@@ -356,7 +367,8 @@ function updateSplashes (cordovaProject, platformResourcesDir) {
function cleanSplashes (projectRoot, projectConfig, platformResourcesDir) {
var resources = projectConfig.getSplashScreens('android');
if (resources.length > 0) {
var resourceMap = mapImageResources(projectRoot, platformResourcesDir, 'drawable', 'screen.png');
const resourceMap = makeSplashCleanupMap(projectRoot, platformResourcesDir);
events.emit('verbose', 'Cleaning splash screens at ' + platformResourcesDir);
// No source paths are specified in the map, so updatePaths() will delete the target files.
@@ -546,13 +558,13 @@ function updateIconResourceForLegacy (preparedIcons, resourceMap, platformResour
// The source paths for icons and splashes are relative to
// project's config.xml location, so we use it as base path.
for (var density in android_icons) {
var targetPath = getImageResourcePath(platformResourcesDir, 'mipmap', density, 'ic_launcher.png', path.basename(android_icons[density].src));
var targetPath = getImageResourcePath(platformResourcesDir, 'mipmap', density, 'ic_launcher', path.basename(android_icons[density].src));
resourceMap[targetPath] = android_icons[density].src;
}
// There's no "default" drawable, so assume default == mdpi.
if (default_icon && !android_icons.mdpi) {
var defaultTargetPath = getImageResourcePath(platformResourcesDir, 'mipmap', 'mdpi', 'ic_launcher.png', path.basename(default_icon.src));
var defaultTargetPath = getImageResourcePath(platformResourcesDir, 'mipmap', 'mdpi', 'ic_launcher', path.basename(default_icon.src));
resourceMap[defaultTargetPath] = default_icon.src;
}
@@ -673,6 +685,16 @@ function mapImageResources (rootDir, subDir, type, resourceName) {
return pathMap;
}
/** Returns resource map that deletes all given paths */
function makeCleanResourceMap (resourcePaths) {
const pathMap = {};
resourcePaths.map(path.normalize)
.forEach(resourcePath => {
pathMap[resourcePath] = null;
});
return pathMap;
}
function updateFileResources (cordovaProject, platformDir) {
var files = cordovaProject.projectConfig.getFileResources('android');