Bumped version to 1.0.0; updated README and GETTING_STARTED; added podspec

This commit is contained in:
Gianluca Bertani
2015-09-09 20:28:10 +02:00
parent 6e0a47fc64
commit dbd1e5962f
27 changed files with 218 additions and 104 deletions
+119 -73
View File
@@ -11,29 +11,40 @@ the zip wrapping.
Adding Objective-Zip to your project
------------------------------------
The library is distributed as source only, so simply download the unit
test application and copy-paste these directories in your own project:
The library is distributed via CocoaPods, you can add a dependency in you pod
file with the following line:
- ARCHelper
- ZLib
- MiniZip
- Objective-Zip
pod 'Objective-Zip', '~> 1.0'
The first two are simply copies of the distribution of version 1.2.7 of
ZLib and of version 1.1 of MiniZip (which is itself part of ZLib
contributions), while the third is their Objective-C wrapper.
You can then access Objective-Zip classes with the following import
statement if you plan to use exception handling:
```objective-c
#import "Objective-Zip.h"
```
Alternatively you can use the following import statement if you plan to use
Apple's NSError pattern:
```objective-c
#import "Objective-Zip+NSError.h"
```
More on error handling at the end of this document.
Main concepts
-------------
Objective-Zip is centered on a class called (with a lack of fantasy)
ZipFile. It can be created with the common Objective-C procedure of an
OZZipFile. It can be created with the common Objective-C procedure of an
alloc followed by an init, specifying in the latter if the zip file is
being created, appended or unzipped:
ZipFile *zipFile= [[ZipFile alloc] initWithFileName:@"test.zip"
mode:ZipFileModeCreate];
```objective-c
OZZipFile *zipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
mode:OZZipFileModeCreate];
```
Creating and appending are both write-only modalities, while unzipping
is a read-only modality. You can not request reading operations on a
@@ -46,36 +57,40 @@ Adding a file to a zip file
The ZipFile class has a couple of methods to add new files to a zip
file, one of which keeps the file in clear and the other encrypts it
with a password. Both methods return an instance of a ZipWriteStream
with a password. Both methods return an instance of a OZZipWriteStream
class, which will be used solely for the scope of writing the content of
the file, and then must be closed:
ZipWriteStream *stream= [zipFile writeFileInZipWithName:@"abc.txt"
compressionLevel:ZipCompressionLevelBest];
```objective-c
OZZipWriteStream *stream= [zipFile writeFileInZipWithName:@"abc.txt"
compressionLevel:OZZipCompressionLevelBest];
[stream writeData:abcData];
[stream finishedWriting];
[stream writeData:abcData];
[stream finishedWriting];
```
Reading a file from a zip file
------------------------------
The ZipFile class, when used in unzip mode, must be treated like a
The OZZipFile class, when used in unzip mode, must be treated like a
cursor: you position the instance on a file at a time, either by
step-forwarding or by locating the file by name. Once you are on the
correct file, you can obtain an instance of a ZipReadStream that will
correct file, you can obtain an instance of a OZZipReadStream that will
let you read the content (and then must be closed):
ZipFile *unzipFile= [[ZipFile alloc] initWithFileName:@"test.zip"
mode:ZipFileModeUnzip];
```objective-c
OZZipFile *unzipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
mode:OZZipFileModeUnzip];
[unzipFile goToFirstFileInZip];
[unzipFile goToFirstFileInZip];
ZipReadStream *read= [unzipFile readCurrentFileInZip];
NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
int bytesRead= [read readDataWithBuffer:data];
OZZipReadStream *read= [unzipFile readCurrentFileInZip];
NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
int bytesRead= [read readDataWithBuffer:data];
[read finishedReading];
[read finishedReading];
```
Note that the NSMutableData instance that acts as the read buffer must
have been set with a length greater than 0: the readDataWithBuffer API
@@ -91,25 +106,27 @@ contained in zip by filling an NSArray with instances of FileInZipInfo
class. You can then use its name property to locate the file inside the
zip and expand it:
ZipFile *unzipFile= [[ZipFile alloc] initWithFileName:@"test.zip"
mode:ZipFileModeUnzip];
```objective-c
OZZipFile *unzipFile= [[OZZipFile alloc] initWithFileName:@"test.zip"
mode:ZipFileModeUnzip];
NSArray *infos= [unzipFile listFileInZipInfos];
for (FileInZipInfo *info in infos) {
NSLog(@"- %@ %@ %d (%d)", info.name, info.date, info.size,
info.level);
NSArray *infos= [unzipFile listFileInZipInfos];
for (OZFileInZipInfo *info in infos) {
NSLog(@"- %@ %@ %d (%d)", info.name, info.date, info.size,
info.level);
// Locate the file in the zip
[unzipFile locateFileInZip:info.name];
// Locate the file in the zip
[unzipFile locateFileInZip:info.name];
// Expand the file in memory
ZipReadStream *read= [unzipFile readCurrentFileInZip];
NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
int bytesRead= [read readDataWithBuffer:data];
[read finishedReading];
}
// Expand the file in memory
OZZipReadStream *read= [unzipFile readCurrentFileInZip];
NSMutableData *data= [[NSMutableData alloc] initWithLength:256];
int bytesRead= [read readDataWithBuffer:data];
[read finishedReading];
}
```
Note that the FileInZipInfo class provide two sizes:
Note that the OZFileInZipInfo class provide two sizes:
- **length** is the original (uncompressed) file size, while
- **size** is the compressed file size.
@@ -118,10 +135,12 @@ Note that the FileInZipInfo class provide two sizes:
Closing the zip file
--------------------
Remember, when you are done, to close your ZipFile instance to avoid
Remember, when you are done, to close your OZZipFile instance to avoid
file corruption problems:
[zipFile close];
```objective-c
[zipFile close];
```
Notes
@@ -134,9 +153,9 @@ File/folder hierarchy inide the zip
Please note that inside the zip files there is no representation of a
file-folder hierarchy: it is simply embedded in file names (i.e.: a file
with a name like "x/y/z/file.txt"). It is up to the program that
extracts the files to consider these file names as expressing a
structure and rebuild it on the file system (and viceversa during
creation). Common zippers/unzippers simply follow this rule.
extracts files to consider these file names as expressing a structure and
rebuild it on the file system (and viceversa during creation). Common
zippers/unzippers simply follow this rule.
Memory management
@@ -145,42 +164,69 @@ Memory management
If you need to extract huge files that cannot be contained in memory,
you can do so using a read-then-write buffered loop like this:
NSFileHandle *file= [NSFileHandle fileHandleForWritingAtPath:filePath];
NSMutableData *buffer= [[NSMutableData alloc]
initWithLength:BUFFER_SIZE];
```objective-c
NSFileHandle *file= [NSFileHandle fileHandleForWritingAtPath:filePath];
NSMutableData *buffer= [[NSMutableData alloc]
initWithLength:BUFFER_SIZE];
ZipReadStream *read= [unzipFile readCurrentFileInZip];
OZZipReadStream *read= [unzipFile readCurrentFileInZip];
// Read-then-write buffered loop
do {
// Read-then-write buffered loop
do {
// Reset buffer length
[buffer setLength:BUFFER_SIZE];
// Reset buffer length
[buffer setLength:BUFFER_SIZE];
// Expand next chunk of bytes
int bytesRead= [read readDataWithBuffer:buffer];
if (bytesRead > 0) {
// Expand next chunk of bytes
int bytesRead= [read readDataWithBuffer:buffer];
if (bytesRead > 0) {
// Write what we have read
[buffer setLength:bytesRead];
[file writeData:buffer];
// Write what we have read
[buffer setLength:bytesRead];
[file writeData:buffer];
} else
break;
} else
break;
} while (YES);
} while (YES);
// Clean up
[file closeFile];
[read finishedReading];
[buffer release];
// Clean up
[file closeFile];
[read finishedReading];
[buffer release];
```
Exception handling
------------------
Error handling
--------------
If something goes wrong during an operation, Objective-Zip will always
throw an exception of class ZipException, which contains a property with
the specific error number of MiniZip. With that number you are supposed
to find the reason of the error.
Objective-Zip provides two kinds of error handling:
- standard exception handling;
- Apple's NSError pattern.
With standard exception handling, Objective-Zip will throw an exception of
class OZZipException any time an error occurs (programmer or runtime errors).
To use standard exception handling import Objective-Zip in your project with
this statement:
```objective-c
#import "Objective-Zip.h"
```
With Apple's NSError pattern, Objective-Zip will expect a NSError
pointer-to-pointer argument and will fill it with an NSError instance
whenever a runtime error occurs. Will revert to throwing an exception (of
OZZipException class) in case of programmer errors.
To use Apple's NSError pattern import Objective-Zip in your project with this
statement:
```objective-c
#import "Objective-Zip+NSError.h"
```
Apple's NSError pattern is of course mandatory with Swift programming
language, since it does not support exception handling.